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Take-Two Interactive Software, Inc. — Intrinsic Value & Fair Price

TTWO
NASDAQTechnologyElectronic Gaming & MultimediaCIK 0000946581take2games.comAbout TTWO
Last close · Oct 16, 2026205.28−4.10 (−1.96%)
Market cap$38.4B
Model value · EV/Revenue · peers
203.90
Take-Two Interactive closed at $205.28 — overvalued by 1% vs model.
180.75the model's range242.26

EV/Revenue · peers leads because DCF · Perpetuity growth · 5y could not lead: the cash-flow gate is shut (an operating loss, or three years of free cash flow summing below zero); P/E · peers does not describe this kind of business; EV/EBITDA · peers could not run on the filed statements. From its peers' median EV/Revenue.

Other models
—
Wall St. target
300.00 32% below
Above model, 1y
6 of 20 days

Price and model value

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What the marks mean
Daily close

Valuation models

price $205.28 · as of Oct 17, 2026

EV/Revenue · peers leads because DCF · Perpetuity growth · 5y could not lead: the cash-flow gate is shut (an operating loss, or three years of free cash flow summing below zero); P/E · peers does not describe this kind of business; EV/EBITDA · peers could not run on the filed statements. How we value a stock walks through every input.

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Research on TTWO

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How it is valued

Valued asTurnaround
Moderate growth (~12% recent)Currently unprofitableHighly cyclical earnings
What growth the price implies: the reverse DCF

Key figures

FY2026
P/E
—
EV / EBITDA
31.7×
FCF yield
1.2%
Dividend yield, TTM
0.00%
Beta
0.97
Cost of capital (WACC)
8.89%
Full financials

Analyst actions

third-party, quoted
09-28UBS · target310.00
08-10Robert W. Baird · target270.00
08-10Goldman Sachs · target285.00
01-27UBS · “Buy” from “Neutral”upgrade
Ratings, targets and estimates

Comparable companies

by business, not by industry label

The weekly

One email a week across every stock we cover: 13F filings, insider trades, earnings and new research. It covers the whole market, not just TTWO. No account.

About Take-Two Interactive

Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.

CEO
Strauss H. Zelnick
Headquarters
New York City, NY
Employees
12,909
IPO
1997-04-15
Full company profile

Model estimates for research reference only, not investment advice. Every model rests on assumptions that may not match what happens; the formulas are in how we value a stock.